AI Insights · Timothy · July 2023
Top 5 Space Games on iOS in Slovenia Q2 2023
Discover the performance trends of the top 5 space games on iOS in Slovenia during Q2 2023. Metrics include weekly downloads, revenue, and active users.
In Q2 2023, the performance of the top 5 space games on the iOS platform in Slovenia showcased interesting trends in terms of weekly downloads, revenue, and active users. Data from Sensor Tower provides a detailed look at these metrics.
Honkai: Star Rail by COGNOSPHERE PTE. LTD. saw a varied performance throughout the quarter. Weekly revenue peaked at $223 in the week of May 1st, before gradually declining to $77 by the end of June. Downloads followed a similar trend, starting strong at 361 in the last week of April but sharply dropping to 8 by the end of the quarter. Active users also showed a decline from 381 in early May to 236 by the end of June.
Star Wars™: Galaxy of Heroes from Electronic Arts experienced fluctuations in both revenue and active users. The highest weekly revenue was $117 in the first week of May, tapering off to $30 by the last week of June. Downloads were minimal, peaking at 40 in early May but dropping to zero by mid-June. Active users remained relatively stable, hovering around the 320 mark throughout the quarter.
Ark of War: Aim for the cosmos from 7 Pirates Limited had a notable revenue spike of $131 in the first week of May, but it decreased to around $15 by the end of June. However, there were no significant download or active user metrics available for this game during the quarter.
Mighty DOOM by Bethesda showed a steady performance with its revenue peaking at $116 in the last week of May. Downloads were highest in the first week of the quarter at 262 and saw another rise to 98 by the end of June. Active users fluctuated but ended on a high note, increasing from 228 in late May to 340 by the end of June.
Lastly, Galaxy Attack: Space Shooter from RocketAds Ltd had modest revenue, peaking at $72 in early April and stabilizing around $17 by the end of June. Downloads were sporadic, with a peak of 10 in late March and only 4 by the final week of June. Active users remained fairly stable, hovering around the mid-30s to mid-40s range throughout the quarter.
For more detailed insights and data, visit Sensor Tower.